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Waiting For Yesterday| Development Blog · I should probably…
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I should probably…

…write about how the 3D renders are done, what the challenges were, how I solved problems and what not. But I am already so deep in compositing land and short in time, that I’ll skip any bigger posts til the trailer is done. Suffice it to say that everything went reasonably well and that a third of the total render time so far was spent rerendering faulty setups.

Back to work!